As the library has grown, various problems have reared their head. Solving some of those problems is easy, but dedicating time to them has been challenging.
One such problem that has been knawing away at me, is knowing that the library assets may not be completely consistant - perhaps some of the naming feels off or the UVs could do with some tweaking. I could go through each asset one by one, but I was itching to tackle the problem head on.
When I was faced with the reality of creating the site from scratch, it felt like the right time to bite the bullet and dive in head first.
I took a deep breathe, and decided on an approach. I ended up making a MASTER Blender file, imported every asset I've created and got to work renaming things, checking UVs, n-gons etc.
It took a lot of work but I am really happy with where I got to. This also enabled me to make sure similar assets were facing a consistent direction, double check sizing. I don't know why I didn't do this sooner!
The Master file containing all Assets
Side note: If you happen to encounter any issues, please do let me know! Sometimes I don't notice an error until I check it myself, so making me aware really does help!
Below is a list that outlines the vast majority of changes made.
Renamed various Decorative elements to be more consistent
Renamed some Architectural elements to be more consistent
Fixed n-gons on Wellington Boot
Fixed up unmerged verts on avocado_slice
Removed floating verts on elephant_jigsaw_ornament
Fixed n-gons on breastplate_armor_01
Removed unnecessary internal edge on door_06
Fixed some tris on foam_finger
Fixed n-gons on soda_can ring pull
Fixed unmerged verts on pizza
Fixed n-gons on cast_iron_log_burner
Fixed n-gons on deck_chair
Fixed n-gons on display_table_03
Fixed unmerged verts on food_prep_table_corner
Fixed n-gons on garden_bench_01
Renamed trellis elements to be consistent
Fixed n-gons on trellis_square
Adjusted mesh and UVs of compass_pouch
Adjusted UVs on toilet_roll
Removed internal Polys on vintage_iron
cartoon_bomb had no UVs. Now unwrapped
Renamed pallet group to be more consistent
Fixed n-gons on metal_can_handle
Renamed and rescaled metal_twist 05 & 06 for consistency
Simplified dish_sponge geo and redid UVs
Fixed n-gons on fish_slice
Fixed n-gons on freezer_block
Fixed unmerged verts on griddle_spatula
Rotated various Kitchen elements for consistency
Fixed unmerged verts on lantern_01
iron chandelier_01 mesh was misspelt. Fixed.
Removed edge and fixed n-gon from rounded_wedge,
Removed n-gon on guitar_stand_01
Removed floating verts on birdhouse
Fixed n-gon on feather_01 and adjusted UVs
Unwrapped grass_blade set
Reunwrapped log_02
Merged overlapping verts on bulldog_clip
Uprezzed pen_tidy
Fixed various issues with wet_floor_sign
Fixed n-gon on skateboard_truck
Fixed n-gon on computer_keyboard_01
Fixed n-gons on hand_dryer
Fixed n-gon on plug_socket_01 and reunwrapped
Removed floating vert on retro_computer
Remade base of crt_monitor with more resolution, and reunwrapped
Removed edge from wood_barrel, cleaned up geo and reunwrapped
Fixed n-gon on knuckle_duster
Fixed n-gon on short_sword
Fixed n-gons on border_fence
Fixed n-gons on colorado_barrier
Removed floating vert on stone_wall_fountain
Fixed n-gons on walking_trail_log_bench
Fixed n-gon on water_filled_barrier_01
Removed floating vert on axe
Removed floating vert on broom
Removed floating verts on craft_knife
Removed floating vert on hacksaw_02
Reunwrapped magnifying_glass
Fixed up n-gons on saw
Fixed n-gons on toasting_fork
Merged outdoor_wall_light_01 from 2 pieces into 1, and reunwrapped
Fixed n-gons on oil_tin_can_01
Cleaned up geo on organizer_drawers_01
Cleaned up geo on organizer_drawers_02
Fixed a few n-gons on locker_01
Unwrapped glasses_01 as they weren't previously unwrapped
Fixed n-gons on cast_iron_stove_door
Fixed n-gons on cleaning_trolley
There were a few other bits but for the first couple of hours I wasn't keeping track of the changes, then thought "better log this somehow". Anyways,
thank you for reading. I hope the hard work has paid off and the library is in an even better state for you to use!
Happy Creating
Tim